USA TODAY: Got parenting challenges? There's an app for that

Here's our behavioral change app:

Got parenting challenges? There's an app for that
http://usat.ly/eMp16o

Posted via email from Pete's posterous

Design Language News

AT&T handing over 1000 free rollover minutes to all of its customers

Fisher Price releases iCan Play Case


You know who you can count on to protect your technology? Fisher Price, that's who. We know, it sounds a bit crazy, but what other company out there is thinking about safeguarding your gadgets from those adorable yet greasy-handed kids? The company is kicking off Toy Fair with a few new gadgets that do just that, and first up, is that cute little Laugh & Learn iCan Play iPhone case up there. The $20 plastic enclosure stores any generation iPhone or iPod Touch and has a screen cover to protect your precious capacitive LCD from "dribbles and drool." Seriously, OtterBox has its work cut out -- the toy even has rattles and handles to entertain when mommy or daddy have to yank the phone out to make a call. And because looking at e-mails, texts, or apps could get bit boring for those three to 36-month-olds after awhile, Fisher is adding a few new Laugh & Learn apps to the App Store later this month. 

Posted via email from Pete's posterous

Article: Start With an Empty Box « UX Crank


Start With an Empty Box « UX Crank
http://dswillis.com/uxcrank/?p=512

Excerpt:

Instead, for every slide you create, assume it should be blank. Even better, assume that no slide exists. Start from nothing, asking yourself why the slide needs to be created. Then for every element you add ask yourself, in as snotty a tone as possible, why that element absolutely has to be added.

Each slide you use should be a complement to your presentation. If your audience is getting their primary info from the screen then they’re not getting it from you in which case you have to reconsider why you’re using a presentation to distribute your message. Maybe a poster, or a memo, or a report would have been the wiser choice. Effective presentations are all about the presenter.

Posted via email from Pete's posterous

How The iPad Time Shifts Online Reading

SXSW: Designing for Wisdom of the Crowds

http://www.williamhertling.com/2009/03/sxsw-2009-notes-designing-for-wisdom-of.html

Excerpt:

SXSW 2009 Notes: Designing for Wisdom of the Crowds

Derek Powazek spoke on Designing for Wisdom of the Crowds at SXSW Interactive 2009. He graciously posted the full slides. It also turns out that Derek works for HP's MagCloud, a magazine publishing site. Here are my takeaways from his talk. 

Wisdom of the Crowds began with Francis Galton. He observed a contest in which people had to guess the weight of a cow. Their individual guesses were off, but the average guess was 1209 pounds, and the actual weight was 1198, less than 1% off.

The question is how to apply wisdom of the crowds to create better community online. When you see web forums, you see lots of stupidity. But when you looked at the most emailed stories on a news site, what the crowd is telling you are the most interesting stories, the crowd is doing an effective job picking stories.

Posted via email from Pete's posterous

Virtual Art Museums by Google

Doesn't seem to be quite there yet in terms of resolution ("What? I can't actually zoom in and look a painting with enough fidelity to make it worth looking at?") -- but definitely something to keep an eye on.  Could totally seeing it being there in another 6-12 months.

http://www.googleartproject.com/

Posted via email from Pete's posterous

Power of Free

86 Percent Of iPad Owners Prefer Seeing Advertising In Exchange For Free Content http://j.mp/gT1vua

Sent from Echofon - http://www.echofon.com/


Sent from Mobile

Posted via email from Pete's posterous

Facebook's Developer-Driven Culture


Excerpt:

I’m fascinated by the way Facebook operates.  It’s a very unique environment, not easily replicated (nor would their system work for all companies, even if they tried).  These are notes gathered from talking with many friends at Facebook about how the company develops and releases software.

Seems like others are also interested in Facebook…   The company’s developer-driven culture is coming under greater public scrutiny and other companies are grappling with if/how to implement developer-driven culture.   The company is pretty secretive about its internal processes, though.  Facebook’s Engineering team releases public Notes on new features and some internal systems, but these are mostly “what” kinds of articles, not “how”…  So it’s not easy for outsiders to see how Facebook is able to innovate and optimize their service so much more effectively than other companies.  In my own attempt as an outsider to understand more about how Facebook operates, I assembled these observations over a period of months.  Out of respect for the privacy of my sources, I’ve removed all names and mention of specific features/products.  And I’ve also waited for over six months to publish these notes, so they’re surely a bit out-of-date.   I hope that releasing these notes will help shed some light on how Facebook has managed to push decision-making “down” in its organization without descending into chaos…  It’s hard to argue with Facebook’s results or the coherence of Facebook’s product offerings.  I think and hope that many consumer internet companies can learn from Facebook’s example.

Posted via email from Pete's posterous